1. Develop a program to draw a line using Bresenham’s line drawing technique.
#include <GL/glut.h>
#include <stdio.h> // For printf and scanf
#include <stdlib.h> // For abs function
// Bresenham's line drawing algorithm
void drawLine(int x0, int y0, int x1, int y1) {
int dx = abs(x1 - x0);
int dy = abs(y1 - y0);
int sx = (x0 < x1) ? 1 : -1;
int sy = (y0 < y1) ? 1 : -1;
int err = dx - dy;
while (1) {
glBegin(GL_POINTS);
glVertex2i(x0, y0);
glEnd();
if (x0 == x1 && y0 == y1) break;
int e2 = 2 * err;
if (e2 > -dy) {
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
}
// OpenGL display callback
void display() {
int x1, x2, y1, y2;
printf("Enter coordinates for x1 and y1: ");
scanf("%d %d", &x1, &y1);
printf("Enter coordinates for x2 and y2: ");
scanf("%d %d", &x2, &y2);
glClear(GL_COLOR_BUFFER_BIT);
// Draw line using Bresenham's algorithm
glColor3f(1.0f, 1.0f, 1.0f);
drawLine(x1, y1, x2, y2);
glFlush();
}
// OpenGL initialization
void initializeOpenGL(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(800, 600);
glutCreateWindow("Bresenham's Line Algorithm");
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, 800, 0, 600);
glutDisplayFunc(display);
}
// Main function
int main(int argc, char** argv) {
initializeOpenGL(argc, argv);
glutMainLoop();
return 0;
}
OUTPUT:
braham@braham:~/Desktop/program$ g++ program1.cpp -lGL -lGLU -lglut -o program1
braham@braham:~/Desktop/program$ ./program1
Enter coordinates for x1 and y1: 50 50
Enter coordinates for x2 and y2: 500 500